Castle Wars

Introduction

Castle Wars is an exciting Player-Versus-Player experience which is very similar to Capture The Flag. Players join one of two teams (Saradomin or Zamorak) and fight to the death as they try to capture each others' flags. You can play Castle Wars in any world, but the recommended (and dedicated) worlds are 24, 52, 59, 68 (Rated), and 82.

Location

Castle wars is located west of Yanille, and south west of East Ardougne. Players can get there by either walking or rubbing a Ring of Duelling and selecting "Castle Wars Arena". Here is a map of the area surrounding the activity.

Inside the area there are five objects of interest: the three portals, Lanthus, and the bank.

The Bank - The chest at the bottom left of the image is where players bank their items when they are ready to join the fight.

The Portals - These are the portals players enter when ready to join a team. The red for Zamorak, and blue for Saradomin. The green portal, however, represents Guthix (balance) and will place you on the team with the least amount of players.

Lanthus - Lanthus is the reward vendor. Rewards will be discussed later in the guide.

Restricted Items

Combat related items are the only items allowed in game. Players do not need to bring food, as they can just pick up bandages from the respawn room. Players are limited to bringing in potions, armor, and runes. Players may not bring in helmets or capes, because they are given a team hood and team cloak. Please note that because players cannot bring in helmets, set bonuses from barrows and void knight gear cannot be activated.

Starting Out

Before entering the waiting room, equip yourself with your best weapons and armor (remember, no helmet or cape!) and head over to a portal. It is optional to bring food as you are provided bandages which heal a certain percentage of your life points in game. Potions, familiars, and alternate gear can also be brought in to help score a victory. In the waiting room you will see a timer until the next game starts. There is a waiting period of five minutes between each game. Sometimes during a game, if you are in the waiting room, you will be asked if you'd like to join the game currently in progress. Note that if the timer in the waiting room reaches 10 minutes and you accept an invitation to enter the game, you will not be eligible for the reward tickets, nor will it have counted as you participating in a game, which means your game total will not rise.

As soon as the game starts, you will be placed in the spawn room. You have two minutes to leave this room or you will be kicked from the game. Inside the room, there is a table where you can get bandages. It is a good idea, if you plan to do a lot of fighting, to take a full inventory of these and head out through the barriers.

Interface

Time

Every game of Castle Wars lasts 20 minutes. On your game screen the time remaining will be represented by "(number) Min".

Status/Score

Your base's status and the flags' statuses are shown on your game screen as well. They represent your catapult's status, your main door's health, and other things. The amount of flag captures will also be shown at the top of the game screen.

Objective

In Castle Wars, you want to steal your enemy's flag as many times as possible within the 20 minute allotted time. This is done by leaving your base, traversing the terrain, and breaking into the enemies' base all the way to the top floor and taking their flag. The enemy's flag must then be returned to your own base, where your own flag resides. The game is very similar to capture the flag, and the team with the most captures at the end of the game is the victor.

Gameplay

You will be allowed to attack any player on the enemy team. You will also be allowed to summon familiars to fight alongside you. You can split up the different play styles into four categories:

  • Flag Runner - Runs to get the flag from the enemy team's base.
  • Defender - Defends the flag by using catapults, barricades, and anything else at their disposal.
  • Battlement Defender - Usually a mage or ranger who attacks players on the ground level from a distance and elevated area.
  • PKer - Simply goes around killing others.

Downstairs in your base's supply room you will find a number of different supplies and tools to aid your team in the fight. Tools and supplies include rope, explosive potions, flares, pickaxes, rocks, barricades, and toolkits.

Ropes

Rope is used to scale the battlements outside each base. If a player has rope on them, they can go to battlements and use it on them to create an easier route up to them from the outside. It is much safer than going around into the enemy's base and getting barraged to death.

Explosive potion

Explosive potions are used to either explode barricades or cave in/clear the rocks in the tunnel beneath the bases. Players can use them on the tunnel walls and barricades to achieve these results.

Pickaxe

Pickaxes are used to remove or collapse cave rocks in the tunnels below the bases.

Barricade

Barricades are used to block players from getting to certain places. If a player is standing next to a barricade, they cannot move to any square which is one the barricade would fall between. The player would have to move to an adjacent square, and continue from there. Many players use the strategy to place barricades near staircases, as they're necessary to pass in order to get to the next floor. They can severely slow down players, and come in handy if you're running with the flag, or running for the flag. They can be destroyed by either using a tinderbox on them (found in the supply room) or exploded using an explosive potion (also found in the supply room).

Toolkit

Toolkits are used to repair the large door and catapult. On your HUD, you can see how badly your catapult or doors are damaged. If you use the toolkit on either while they are damaged, you will repair them. They are able to be used an infinite amount of times, so it is recommended to only take one.

Rocks (And Manning The Catapult!)

Rocks are used as ammunition for the catapult. The catapult is an alternative to fighting your enemies. Instead of charging at them head on, you can safely fire rocks at them from your base. In order to operate it, simply click on it and your interface will pop up. Click on a red outlined square in the interface to aim and click on the fire button when ready.

Tinderbox

Tinderboxes can be used to light barricades and the catapult on fire.

Flares

Flares are used to give your position to teammates whom are manning the catapult.

Rewards

If you win or draw a Castle Wars game, you will be rewarded with Castle War tickets. You must have been playing the game for 10 minutes to receive the following amount of tickets. You'll receive 2 tickets for winning, 1 ticket for drawing, and nothing at all for losing. Castle War tickets can be traded in with Lanthus, who can be found in the Castle Wars lobby, in return for rewards which are listed below. You can also return the items you buy, to regain 100% the tickets you spent on them.

Decorative Armor

Armour Cost Notes
Basic Decorative Helm
4 Tickets Equivalent to steel med helm
Basic Decorative Platebody
8 Tickets Equivalent to steel platebody
Basic Decorative Platelegs
6 Tickets Equivalent to steel platelegs
Basic Decorative Shield
6 Tickets Equivalent to steel kiteshield
Basic Decorative Sword
5 Tickets Equivalent to steel longsword
Detailed Decorative Helm
40 Tickets Equivalent to mithril med helm
Detailed Decorative Platebody
80 Tickets Equivalent to mithril platebody
Detailed Decorative Platelegs
60 Tickets Equivalent to mithril platelegs
Detailed Decorative Shield
60 Tickets Equivalent to mithril kite shield
Detailed Decorative Sword
50 Tickets Equivalent to mithril longsword
Intricate Decorative Helm
400 Tickets Equivalent to adamant med helm
Intricate Decorative Platebody
800 Tickets Equivalent to adamant platebody
Intricate Decorative Platelegs
600 Tickets Equivalent to adamant platelegs
Intricate Decorative Shield
600 Tickets Equivalent to adamant kiteshield
Intricate Decorative Sword
500 Tickets Equivalent to adamant longsword
Profound Decorative Helm
650 Tickets Equivalent to rune med helm
Profound Decorative Platebody
1,100 Tickets Equivalent to rune platebody
Profound Decorative Platelegs
800 Tickets Equivalent to rune platelegs
Profound Decorative Shield
800 Tickets Equivalent to rune kiteshield
Profound Decorative Sword
800 Tickets Equivalent to rune longsword

Misc

Item Cost Notes
Saradomin team hood
10 Tickets None
Saradomin team cape
10 Tickets None
Zamorak team hood
10 Tickets None
Zamorak team cape
10 Tickets None
Castle Wars flag cape
2 Tickets Obtainable after having the most flag captures in one game
Castle Wars kill cape
2 Tickets Obtainable after having the most kills in one game
Castle Wars hobbyist cape
2 Tickets Obtainable after completing 500 Castle Wars games
Castle Wars enthusiast cape
2 Tickets Obtainable after completing 1000 Castle Wars games
Castle Wars professional cape
2 Tickets Obtainable after completing 5000 Castle Wars games
Saradomin Halo
300 Tickets Defensive prayers and curses reduce points at 2/3 the normal rate.
Zamorak Halo
300 Tickets Offensive prayers and curses reduce points at 2/3 the normal rate.
Guthix Halo
300 Tickets Stat-boosting prayers and curses reduce points at 2/3 the normal rate.
Faithful Shield
200 Tickets Equivalent to rune kiteshield but with a +6 prayer bonus

Consumable

Item Cost Notes
Melee potion set
1 Ticket Contains a Cw super energy, Cw super defense, Cw super strength, and Cw super attack potion.
Magic potion set
1 Ticket Contains a Cw super energy, Cw super magic, and Cw super defense potion.
Ranged potion set
1 Ticket Contains a Cw super energy, Cw super ranged, and Cw super defense potion.
Ballista Base
2 Tickets Used in conjunction with the rest off the parts to set up a ballista
Ballista bolt stack
2 Tickets Used in conjunction with the rest of the parts to set up a ballista
Ballista bow
2 Tickets Used in conjunction with the rest of the parts to set up a ballista
Ballista chamber
2 Tickets Used in conjunction with the rest of the parts to set up a ballista
Ballista ammo
4 Tickets Fired from a ballista

Set Bonuses

  • Basic Set
  • Cost: 20 Tickets

    Set bonus: While in Castle Wars when the player is wearing the platebody, plate legs, and shield, they gain +10% damage toward the enemy.

  • Detailed Set
  • Cost: 200 Tickets

    Set bonus: While in Castle Wars when the player is wearing the platebody, plate legs, and shield, they gain +15% damage toward enemy players and +10% damage against barricades and ballistas.

  • Intricate Set
  • Cost: 2000 Tickets

    Set bonus: While in Castle Wars when the player is wearing the platebody, plate legs, and shield, they gain +20% damage toward enemy players and +10% damage against barricades and ballistas.

  • Profound Set
  • Cost: 2,700 Tickets

    Set bonus: While in Castle Wars when the player is wearing the platebody, plate legs, and shield, they gain +25% damage toward enemy players and +10% damage against barricades and ballistas.

Note: You do not need to have the entire set equipped to receive the bonus; only the legs, body, and shield. You may also receive a partial bonus with only one or two items equipped: 40% and 60% of the full bonus respectively.

Hybrid Helmets

After a number of wins at Castle Wars, the player is given the chance at the end of a win to receive one of three hybrid helmets. After the player is out of the game interface, they are notified that a helmet has been dropped. They can choose between the following:

Helm Requirement
Battle-mage Helm
Requires 85 Defense, Strength, and Magic to equip.
Trickster Helm
Requires 85 Defense, Ranged, and Magic to equip.
Vanguard Helm
Requires 85 Defense, Strength, and Ranged to equip.

Misc/Extras

Castle Wars Brace

The Castle Wars bracelet holds three charges and is activated when a player enters a game. Bandages will heal 50% more life points, and the wearer will also deal an extra 20% of damage to a flag bearer. After the game has begun, the charge will have already been taken so the player can switch to any other hand item.

Ring of Duelling

The ring of dueling has an option to teleport to Castle Wars. This makes transportation much easier as it allows for a quick teleport. They are enchanted emerald rings and hold eight charges before crumbling to dust.

Final Notes

Castle Wars is a fun, multi-player combat activity and offers something for players of all levels. Whether you're trying to get a set of basic decorative armor or trimming your completionist cape, Castle Wars will provide a consistently entertaining PvP experience. Good luck, and have fun!

For more information on activities, visit our Activities Guides portal.



Guide Made by: Armon
Corrections submitted by: Rogie, CS1, Joe, Armon, Mroberts301, Seroxie, Jacob, Mr Ketchup, Secepatnya, Valerie, Sytze, Umbra