- Skills: 7 Smithing or 8 Crafting, 23 Dungeoneering, 30 Magic, 30 Ranged, 30 Attack, 10 Divination
- Quests: None
- Items: 12 Novite ore or 12 Salve nettles or 12 Protomastyx hide, 1 piece of food, 1 Gold charm, 2 Novite ore, Ring of kinship, Tangle gum branches or other branches, Novite armour or Salve robes or Protoleather armour, Flickering memory or higher
The table below lists all of the easy tasks. When you have completed a task, you can click on it to highlight it green (clicking again will toggle it back off).
Make a full set of tier 1 armour (helm, body, legs, boots, gloves).
|Make either a full set of Novite armour, Salve armour or Protoleather armour. This will require 12 Novite ore, 12 Protomastyx hides or 12 Salve nettles. Then either make bars and use them on an anvil, make salve cloth by using the spining wheel and then use a needle and thread on it, or simply use a needle and thread on the hides.|
|2||It's Dangerous to go Alone
Complete a dungeon in a team of more than 1.
|Simply get a friend to join you in a dungeon or go to a dungeoneering world and get a team there. Not all bonus rooms have to be opened to complete this task.|
Feed a team mate some food to heal them
|Use some food either obtained from cooking, farming or as a drop on a team mate.|
|4||The Lone Dungeoneer
Complete a dungeon solo.
|Complete a floor by yourself. This floor can be any complexity or size. Not all bonus rooms need to be opened.|
Complete an abandoned floor on any complexity solo.
|Complete any floor from 12 to 17 or 30 to 35. This can be any size or complexity. Not all bonus rooms have to be opened|
|6||Take it from the top
Reset your current floor progress
|Go to your party interface found on your ring of kinship. Click the reset button in the bottom right of the interface.|
|7||Change of a Dress
Switch to another bind loadout.
|Right click the smuggler in the start room of the dungeon and click the bind loadout option. Drag items from the top layer into the lower 3 layers. Once done simply switch from one of them to another to finish the task.|
Use a combat familiar to help fight a boss using their standard attacks.
|Use a combat familiar to fight a boss. The lowest option is a Cub blood rager requiring a gold charm and 2 novite ore to create. This task can not be completed on the Skeletal horde boss.|
|9||You're not the Boss of me
Defeat the boss on floor 1 solo.
|Go to floor 1 of Daemonheim and complete the dungeon up to the boss. Simply defeat the boss to complete the task.|
|10||A Road less Travelled
Pass the guards guarding the Wilderness entrance.
|The guards can be found in the far south western part of the Daemonheim peninsula. You can pass either from the Wilderness onto the peninsula or from the peninsula into the Wilderness to complete this task.|
Use a ring of kinship on a fire.
|Make a fire in a dungeon and use your ring of kinship on it. The lowest option to make this fire uses Tangle gum branches.|
Complete a floor solo without dying.
|Complete a floor without dying even once. This can easily be achieved by doing a complexity 1 floor. Not all bonus rooms have to be completed to finish this task.|
Wear a full suit of any tier 1 armour (helm, body, legs, boots, gloves).
|For this task put on any set of full tier 1 armour. That is either Novite armour, Salve robes or Protoleather armour. This task is easily combined with the task "Setting Up".|
Complete a sinkhole.
|Talk to Talsar to let him teleport you to the sinkhole. Sinkholes appear every 30 minutes. The official world for sinkholes is world 134.|
|15||Tales of Old
Complete an unabridged Fremennik Saga after talking to Skaldrun
|To complete this task talk to Skaldrun found near the rewards trader. You will first have to free him from the dungeons. He can be found on all frozen floors. Then you will have to find a memory. The lowest one is the bearskin found on the frozen floors as well. After that talk to Skaldrun and start the saga.|
|16||A Flicker in Darkness
Use a crater to convert a memory of tier 2 or higher into energy.
|Find a Flickering wisp or higher in the dungeon. Then gather from it and convert the memory into energy by using it on the crater found in the starting room.|
A magic lamp worth 2000 xp in a skill of choice above level 23, Daemonheim aura 1 which provides the following benefits. The rewards can be collected by talking to the Dungeoneering tutor.
- Access to a Heim crab weapon cosmetic override.
- Abilty to choose at the start of a dungeon which boss monster you encounter once per day.
- Choose a secondary ring role effect which has 25% its normal effect
- One death per day will have no consequences on your experience whilst in a dungeon. This effect only applies whilst the aura is equipped
- Skills: 35 Dungeoneering, 32 Magic, 45 Divination, 30 Ranged, 40Farming, 36 Herblore, 43 Fletching, 40 Hunter
- Quests: None
- Items: Minimum of 2000 Dungeoneering tokens, 3 Cosmic runes, 35 Sparkling energy, Wormwood seed, Vial of water, Void dust
The table below lists all of the medium tasks. When you have completed a task, you can click on it to highlight it green (clicking again will toggle it back off).
|1||You Got Some Nice Drapes There
Complete a furnished floor solo on any complexity
|Finish any floor from 18 to 29 on any complexity. The player does not have to open all bonus rooms to complete this task.|
|2||I Want it All
Gain the Beast Mode title on a complexity 6 floor solo.
|To complete this task the player has to gather all resources found along the critical path. This means all rooms which have to be opened to reach the boss room have to be clear of resources.|
|3||And I want it Now
Complete a complexity 6 floor solo in under 6 minutes.
|To complete this task the player can choose any floor type. The player does not have to complete all bonus rooms.|
Make use of either a coal bag, gem bag, herbicide, bone grinder or charming imp.
|Use either of the tools you can buy from the Rewards trader found near Daemonheim. The cheapest option is the gem bag which costs 2000 Dungeoneering tokens. This item requires 25 Crafting and Dungeoneering though.|
Flee from any boss using a self-made gatestone.
|Make a gatestone and place it outside of the boss room. Enter the room and once you are in combat simply use it to teleport out. This is not possible on certain bosses such as Yk'Lagor the Thunderous.|
Create and use a portent of passage V or to attempt to pass through a skill door.
|For this task the player will have to try open a door which they do not have the skill level for while having the portent in their inventory. This only works for doors which require a skill level directly.|
|7||Totem Pole Position
Hand in a total of 20 items in a single sinkhole.
|Simply start a sinkhole and gather 20 items and deposit them. The official world for sinkholes is 134. The easiest way to get 20 items would be gathering from resource points.|
|8||Nice to meet you, Wall
Kill a Rammernaut without getting charged, or make him stun himself.
|For this task the player will have to fight Rammernaut without getting hit by his charge attack. This can be done easily by either bringing a friend or avoiding his charge attack by moving out of the way.|
Complete Three's Company with 100%
|To start this Sage you will first need to release Skaldrun from his prison. He can be found randomly on any frozen floor. Then the player will need to find the bearskin, which can be found on any frozen floor. After that simply speak to Skaldrun with no items and start the Saga. Complete all the side objectives as well to get 100%.|
Boost your Magic level with a self-made tier 2+ potion (from seed).
|To complete this task the player will have to plant either a Wormwood or a Winter's grip seed. Then pick the herbs, clean them and use them on a vial of water and then use a Void dust on the unfinished potion. Simply drink the potion to finish the task then.|
Set a spinebeam trap that you made yourself.
|For this task the player will need spinebeam branches which can be bought from the smuggler or obtained from spinebeam trees. Fletch the logs and place the resulting trap to complete the task.|
Unlock a level 40+ chest.
|For this task you will need to find a chest which has the required level. This is done easiest by opening all chests you encounter while dungeoneering.|
|13||Up to the Gods
Sacrifice a frost dragon bone on a prayer altar from a dragon you killed yourself in a solo dungeon.
|Frost dragons can be encountered on all frozen floors of Daemonheim. Once you killed it find an altar or build one using 5 Bovistrangler branches and 5 Zephyrium bars(this requires 75 Construction) and use the bone on it to complete the task.|
1x Magic lamp worth 8000 xp in a skill of choice above level 41, One time reward of 2000 Dungeoneering tokens, Daemonheim aura 2 which provides all the benefits of the previous aura as well as the following benefits. These rewards can be obtained by talking to the Rewards trader.
- Ability to bind a potion in a new slot
- The player can talk to the smuggler at the starting room of the dungeon to get a supply of free law and cosmics runes on every floor.
- Secondary ring role effect increases to 50%
When wearing the aura you gain the following benefits
- The aura will function as an Ava's Accumulator and the Bonecrush while in the dungeon.
- Access to a extra section in the Daemonheim peninsula resource dungeon.
- Skills: 30 Ranged, 30 Magic, 55 Thieving, 55 Agility, 60 Attack, 75 Strength, 71 Dungeoneering, 69 Cooking, 54 Runecrafting, 75 Construction, 65 Prayer, 70 Divination,(86 Dungeoneering required to get enough tokens)
- Quests: A Clockwork Syringe, Salt in the Wound
- Items: 225x Any type of runes or arrows, Ring of kinship, 361 215 Dungeoneering tokens, 5x Bovistrangler branches, 5x Zephyrium bar, Spinebeam wand or higher, Bouldabass, Cave potato, Edicap mushroom, Diving apparatus, Fishbowl helmet
The table below lists all of the hard tasks. When you have completed a task, you can click on it to highlight it green (clicking again will toggle it back off).
Complete an occult floor solo on any complexity.
|Complete any Occult floor on any complexity. The player does not have to complete the bonus rooms or survive the entire dungeon.|
Start a floor with 225 of any type of ammo bound to you.
|Salt in the Wound||None|
|Bind 225 of any type of arrows or runes to you and then enter a dungeon. The task will be completed immediatly.|
Wear a ring of kingship with a fully upgraded role. e.g. Tank, Medic.
|To upgrade the ring enter a dungeon and click customise. Fully upgrading the ring costs the player 323,215 tokens. This indirectly raises the requirements for this task to approximatly level 85 Dungeoneering.|
Craft some law runes while inside a dungeon.
|For this task you will need rune essence either bought from the smuggler or obtained as a monster drops. Use it on the runecrafting altar to make law runes.|
|5||Thanks for the Memories
Harvest memories from a tier 8(or higher) spring.
|For this task you will need to harvest memories from a wisp which is at least tier 8. These wisps can be found randomly through out the dungeon. To find a tier 8 or higher one might take several floors.|
Use the Rapid Renewal prayer for at least 1 minute within a dungeon.
|The Rapid Renewal prayer can be bought from the Rewards trader found near Daemonheim for 38,000 Dungeoneering tokens. The player has to be on the normal prayer book to be able to use this prayer.|
Kill a 'rum'-pumped crab.
|Partial completion of
A Clockwork Syringe
|'Rum'-pumped crabs can be found in the resource dungeon on Braindeath island. Bringing decent armour and a weapon is highly advised. To enter the resource dungeon a Diving apparatus and Fishbowl helmet are required.|
Have Bal'Lak the Pummeller walk onto his own rifts in a solo dungeon.
|When you fight Bal'Lak he will occasionally open up rifts. Once he did that try to run to the other side of one of those rifts and lure Bal'Lak over them. Be carefull to not stand on the rifts as they deal rapid damage.|
|9||A Prayer Oppurtunity
Build a prayer altar in the starting room and fill up your prayer points from it.
|Replace the gatestone portal in the starting room with a prayer altar. To do this you will need 5 Bovistrangler branches and 5 Zephyrium bars. The branches and ores can be found in the dungeon or bought from the smuggler. Making the bars requires at least level 50 Smithing. Then recharge your prayer by using the altar. Quick recharge will not count.|
Imbue a catalytic wand on a runecrafting altar.
|For this task you will need at least a spinebeam wand or higher. These can be fletched from logs bought either from the smuggler or found through out the dungeon. Then use the wand on a runecrafting altar to create the catalytic wand.|
Make a bouldabass & edicap potato from the raw ingredients and eat it in a boss fight.
|To create this item you will need a raw cave potato, raw bouldabass and a edicap mushroom. The bouldabass can be bought from the smuggler or fished. The potato and mushroom can be farmed in patches found through out the dungeon. You do not have to grow them yourselves for the task. Once you have all the materials cook the bouldabass and potato. Then use the bouldabass on the potato and use the edicap mushroom on it. Eat the resulting product while fighting a boss monster.|
Complete all Sagas with 100%.
|To complete this task the player has to finish all Sagas at 100%. The Sagas can be unlocked by first finding Skaldrun in a frozen floor and then finding certain memories on dungeoneering floors. The player can then talk to Skaldrun to play a Saga. To get 100% they will have to finish all additional objectives as well as the story in the Saga.|
1x Magic lamp worth 20,000 xp in a skill of choice above level 74, One time reward of 38,000 Dungeoneering tokens, Daemonheim aura 3 which provides all the benefits of the previous auras as well as the following benefits. These rewards are obtained by talking to Talsar found in the Fremennik camp on Daemonheim.
- 10% extra rewards from completing the sinkhole D&D
- Access to 2 more bind pool slots.
- Secondary ring role effect increases to 75%
- Reduced cost for recharging items at the Rewards trader
When wearing the aura you gain the following benefits
- The backhand ability will release your inner Thok.
- Access to a extra section in the dwarven mine resource dungeon.
- Skills: 90 Cooking, 98 Crafting, 90 Magic, 90 Defence, 95 Smithing, 95 Dungeoneering, 86 Divination, 80 Constitution,
- Quests: None
- Items: 2 Promethium ore, 1 Spiritbloom, Thread, Branches(any type), One of each raw fish, 50 Brilliant energy, 1 Cooked blue crab
The table below lists all of the elite tasks. When you have completed a task, you can click on it to highlight it green (clicking again will toggle it back off).
|1||Any fin is Possible
Cook 1 of each type of fish
|The raw fish can be bought from the smuggler. It is advised to use higher tier logs to avoid burning the fish.|
Craft and wield a Spiritbloom orb.
|You will need 1 Spiritbloom to create the orb, this can be bought from the smuggler or picked from patches through out the dungeon(requires level 90 Farming to pick)|
Create a Promethium full helm from scratch.
|You will need 2 Promethium ore to make this helmet. These can be bought from the smuggler or mined from points found through out the dungeon(requires level 90 Mining to mine)|
|4||In the Darkness Bind Them
Wear 4 bound items.
|Equip 4 items you have bound. You can find your bound items at the smuggler under bind setup.|
|5||Pass the Port
Create and use a portent of restoration IX.
|To create the portent you will need 50 brilliant energy and a cooked blue crab. It will automatically activate when your health drops below 50% when in combat.|
|6||Gulega-d to Rest
Kill the warped gulega, but avoid his 1 lifepoint attack in a solo dungeon.
|You can find the warped gulega on all warped floors. To avoid his 1 lifepoint attack run away from the spot you are standing on when you see 4 tentacles approaching you. A combat familiar will be useful in this fight since the player deals less damage but familiars do not.|
1x Magic lamp worth 60,000 xp in a skill of choice above level 98, 3x Magic lamp worth 50,000 xp in a skill of choice above level 90, Daemonheim aura 4 which provides all the benefits of the previous auras as well as the following benefits. These rewards can be obtained by talking to Thok found near the rewards trader.
- 10% discount on items bought from the smuggler.
- Access to Daemonheim hard mode.
- Secondary ring role effect increases to 100%
When wearing the aura you gain the following benefits
- Second gatestone and teleport in Daemonheim
- Access to a new area in the brimhaven resource dungeon
- Burying bones will restore 20 prayer points and dragon bones 40 prayer points in Daemonheim(the aura has to be activated for this effect)
Guide Made by: Majinvegito3
Corrections submitted by: Dark, Majinvegito3, Secepatnya, Cyprusgirl, Sytze