Tale of the Muspah, The
Description:
Experienced adventurers will be familiar with the Fremennik rite of passage, and the difficulties it presents. It's little wonder, then, that Fremennik children are always on the lookout for an easier path to adulthood, and Erjolf is no exception.

Join him in his quest for a trophy, unravel the puzzling story of a curious corpse, and discover dark secrets of one of the most fearsome races to ever walk Gielinor.
Difficulty:

Length:

Skill Requirements:
12 6 Firemaking
15 8 Mining
7 10 Magic
9 10 Woodcutting
Quest Requirements: None.Other Requirements:
Items Needed: Hatchet, Tinderbox, Knife, Spade, Chisel, Pickaxe, 8x Cosmic rune, 8x Water rune

Items Recommended: None.
Reward: Click to reveal


Guide:

Introduction

Talk to Erjolf, who is found on the snowy mountains east of Rellekka, north of the Rock Crabs.

He will agree to tell you what is inside of the cave if you promise to keep a secret. Agree, and he will ask you to follow him into the caves.

Jump over the flat rock, and then follow him into the cave entrance. Talk to him again, and he will tell you there is something in the ice.

Keep talking to him and you will offer to help him with his trials. He will tell you that he has thought up a way to melt the ice, and to talk to him when you are ready.

Tell him you are, and then he will show you what you have to do. The objective is to melt the ice in the middle, by lighting rafts and getting them into the middle.

Directing the Streams

There are four streams in which you can block to change the flow of the water. You can block it by clicking on the ice nearby.

North & East Ice

Block east and west ice mounds, and then launch rafts from the north. Facing the south side, stack rafts down the side of the rock to melt one which you cannot melt from the east side.

West Ice

Block west and south ice mounds. Launch rafts from both sides of the west side.

South Ice

Block east and south, fire rafts from the east side. Send rafts down to melt the ice. To melt the south side of the ice, stand looking west across the south ice, and stack the rafts to melt the south side of ice.

After you have melted the ice, go back and talk to Erjolf.

Frozen Monster

You will learn that it is in fact, a frozen monster. Ask him what you should do now, and he will tell you to go and speak to the Natural Historian in the Trollweiss Hunter Area.

Now head back out of the cave, jump over the flat rock and exit. Head to the Trollweiss Hunter Area and talk to the Natural Historian, who is on the east side.

He will ask you to describe the creature. Choose the following options:

  • Yellow Body
  • 4 Arms
  • No legs
  • a Spiky Head
  • and a Spiky Tail Pincer

He will tell you about a similar statue in the Desert, found east of the Mining Camp.

He will then give you a teletab to Lumbridge. Prepare yourself for the Desert, and then head to the Mining Camp area. Head east of it to the river, and you see a big sand pile. Dig that.

Ali the Wise

Ali the Wise will now talk to you. Tell him that you have found such a creature. Go through the conversation and you he will tell you how to melt the ice around it, for one price: that you go back and tell him everything you learn. Agree and he tell you that you need to cast a Enchant Sapphire spell on it, with four sapphires. He will then give you a teletab to Camelot.

Now head back to the cave, and mine 4 sapphires from the rocks.

Use your chisel on them to cut them, and then talk to Erjolf. He will tell you that he made a bridge while you were gone.

Climb over the bridge, and then bore the ice with sapphires.

Jhallan

Cast the Enchant Sapphire spell on it, and it will melt the ice. Now talk to the Muspah. You will learn that he is actually a Mahjarrat called Jhallan.

He will tell you that he must of had a dream about the Muspah when he went into hibernation for the Ritual of Rejuvenation and would have transformed, using up all his energy. He will ask you to restore his slumbering state in a deeper part of the cave.

Head outside of the cave, and talk to Erjolf. Ask him to get in deeper around the cave and he will ask you to meet him at the west coast of the Trollweiss Hunter Area.

Speak to him there, and he will have a log prepared for you. Click on it and you will make a canoe. Travel on the canoe and enter the cavern when you arrive.

Speak to Jhallan, who is a little north of the entrance. He will ask you to find him a place in the cave where he won't be disturbed and is icy. He will now follow you. Head to the most south-west tunnel you can get too. Talk to him and he will tell you it is perfect.

He will now get you to bore the sapphires around him again, and enchant them. Just before you do this, Jhallan will give you a Muspah tail to give to Erjolf. You will then finish the spell and Jhallan will then go back to hibernation.

Exit the cavern, and take the canoe back to the Trollweiss Hunter Area. Talk to Erjolf and give him the Muspah tail. Head back to the Natural Historian and he will give you a Antique Lamp worth 200XP in any skill. Go back and talk to Ali the Wise to learn more about the Muspah and Mahjarrats.





Congratulations! Quest Complete!
Guide Made by: DaDa
Corrections submitted by: Jei, Joe, Power of Five