Thieving
This skill is a members only skill although free players may train this skill to level 5.

Introduction

Thieving is a members-only skill that was released on 30th April 2002. The skill allows you to steal items from NPC's in return for, sometimes, items of value and experience. As you advance in the skill, more NPC's become available to steal from and the loot and experience is also increased. Thieving also allows players to gain or create access through unlocking doors and disarming traps.

Equipment

There are certain items that can be used within Thieving to help enhance the efficiency/experience rates, and items that are used to carry out a specific type of theft. The items in the table below can help with efficiency:

Gear

Item Requirements Description

Gloves of silence
None When worn, the gloves will increase the success rate of pickpocketing. After 62 failed attempts of pickpocketing, the gloves will degrade into nothing.

Anti-poison totem
60
60
70
The Anti-poison totem causes you to become immune to all poison attacks whilst wielded, however it will not cure poison. This can be useful for Thieving in places such as Pyramid Plunder. It is obtained for 44,000 Dungeoneering Tokens

Black ibis mask
21 The Black ibis set provides a thieving bonus when training the skill. Each piece provides a 1% experience bonus, and as a set 5%. It can be obtained from looting urns and the sarcophagus from Pyramid Plunder, however is extremely rare.

Black Ibis body

Black ibis legs

Black ibis boots

Ardougne cloak
Ardougne task set The Ardougne cloaks will lower the chance of the player getting caught when performing several thieving activities. The actitivites which is affects depend on which version of the cape the player has

Exoskeleton headband
Completion of
Plague's End
The Trahaearn exoskeleton set provides 2kg weight reduction per piece additionally, with 75 Hunter and 75 Thieving then each piece will provide a +5% success bonus when pickpocketing

Furthermore, equpping the full set will provide a 25% chance to avoid being damaged and stunned when pickpocketing alongside a 25% chance to avoid being damaged and poisoned when looting urns in Pyramid Plunder. Finally, if you own any black ibis pieces, their effects will carry over to the exoskeleton

Exoskeleton torso

Exoskeleton legs

Exoskeleton bracers

The table below shows the different type of tools used in thieving:

Tools

Item Requirements Description

Lockpick
None A lockpick is used to help open locked doors. Some doors even require a lockpick to open them.

Vial of Stench (a)
Buyers and Cellars quest and the A Guild of Our Own subquest A vial of stench can be used so that NPCs will not recognise the player as a thief after stealing from their stalls.

Rubber Blackjack
Buyers and Cellars quest Can be used for coshing training in the Thieving guild in Lumbridge

Oak blackjack (o)
30 A Blackjack is used to knock out specific NPC's to allow them to safely pickpocket them unharmed. There are many types of Blackjack, however the only difference is the combat stats. There are ordinary, offensive and defensive Blackjacks.

Oak Blackjack (d)

Willow Blackjack

Willow Blackjack (o)

Willow Blackjack (d)

Maple Blackjack

Maple Blackjack (o)

Maple Blackjack (d)

The table below shows the various items which can temporarily boost the player's Thieving level

Temporary boosts
Item Boost Notes

Bandit's brew
+1 Bought from the bandit camp in the southern desert

Yellow Spicy Stew
-6 to+6(random) Created by using Yellow spice on a stew. This requires the Evil Dave section of Recipe for Disaster

Sq'irk Juice
Spring juice +1, Autumn juice +2, Summer juice +3 Obtained from the Sorceress' Garden activity

The table belows displays the summoning familiars which are useful for players during the Thieving skill

Summoning familiars
Familiar Requirements Notes

Magpie
47 Using a Magpie's Thieving fingers scroll will temporarily boost the player their Thieving level by 2

Abyssal Lurker
62 Using an Abyssal lurker's Abyssal stealth scroll will temporarily boost the player their Thieving level by 4

Pickpocketing

The simplest form of Thieving is pickpocketing. It is available from level 1 and very straightforward and easy to get the hang on and depending on which NPC you are pickpocketing you can make an instant profit at the very start.

To pickpocket an NPC, you simply right click on them, and select the 'Pickpocket' option. You will then reach out and attempt to get hold of the contents of their pockets. If you succeed, you will obtain a random item from their list of droppable objects and receive the allotted experience, else, you will be noticed and hit damage (higher depending on the thieving level of enemy). The higher level you are, the less likely you are to fail.

NPC Level Experience Possible Loot

Man/Woman
1 8 3 Coins

Pompous merchant
1 8 3 Coins

Farmer
10 14.5 9 Coins, 1 Potato Seed

Female H.A.M. Member
15 18.5 Various H.A.M. clothing
Low-level items (bronze-steel daggers, Leather armour, etc.). Easy clue scroll
Uncut Opal/Jade

Male H.A.M. Member
20 22.2 Various H.A.M. clothing
Low-level items (bronze-steel daggers, Leather armour, etc.). Easy clue scroll
Uncut Opal/Jade

Warrior
25 26 18 Coins

Rogue
32 36.5 25/40 Coins
Lockpick
8 Air runes

Cave Goblin
36 40 Various goblin foods

Master Farmer
38 43 Various seeds

Guard
40 46.8 30 Coins

Fremennik
45 65 40 Coins

Bearded Pollnivnian Bandit
45 65 Antipoison
Lockpick
40 Coins

Desert Bandit
53 79.4 Antipoison
Lockpick
30 Coins

Knight
55 84.3 50 Coins

Pollnivnian Bandit
55 84.3 50 Coins

Watchman
65 137.5 60 Coins
Bread

Menaphite Thug
65 137.5 60 Coins

Paladin
70 151.8 80 Coins
2 Chaos runes

Monkey knife fighter
70 151.8 1-50 Coins
Knifes
Scimitars

Gnome
75 198.3 300 Coins
1 Earth rune
Swamp toad
King worm
Gold ore
Fire orb
various high level seeds

Hero
80 273.3 200/300 Coins
1 Blood rune
Diamond
Wine
Gold ore
Fire orb
2 Death runes

Elf
85 353.3 280/350 Coins
3 Nature rune
Diamond
Wine
Gold ore
Fire orb
2 Death runes
various high level seeds

Dwarf Trader
90 556.5 100/400 Coins
Various noted ores and bars
various high level seeds

Iorwerth worker
91 125 150/200/450/650 Coins
Crystal triskelion fragments
Clue scrolls (Hard, Elite)
Crystal weapon seed
Sharks
Super attack (1), noted
Super strength (1), noted
Super defence (1), noted
Adamantite ore, noted
Brawling gloves (melee)

Cadarn worker
93 135 150/200/450/650 Coins
Crystal triskelion fragments
Clue scrolls (Hard, Elite)
Crystal weapon seed
Sharks
Super magic (1), noted
Super ranging potion (1), noted
Unpowered orb, noted
Bowstring
Brawling gloves (Magic)
Brawling gloves (Ranged)

Trahaearn worker
95 145 150/200/450/650 Coins
Crystal triskelion fragments
Clue scrolls (Hard, Elite)
Crystal weapon seed
Gold ore, noted
Coal, noted
Adamantite ore, noted
Steel bar, noted
Dwarven stout (m)
Brawling gloves (Mining)
Brawling gloves (Smithing)

Crwys worker
97 155 150/200/450/650 Coins
Crystal triskelion fragments
Clue scrolls (Hard, Elite)
Crystal weapon seed
Morcella mushroom spore
Grapevine seed
Kwuarm seed
Snape grass seed
Supercompost, noted
Brawling gloves (FM)
Brawling gloves (WC)

After completing the miniquest 'Lost Her Marbles' (follow-on from Buyers and Cellars) all NPCs with a Thieving requirement under 40 give more advanced loot. PLayers will find that those NPC's who give Coins cough up a more generous amount of each successful pickpocket and those that give out items will give out the more interesting and valuable items more often.

Multiple Loots

At higher thieving levels, you are able to use your agility and thieving skills to occasionally pickpocket lower-levelled NPCs multiple times (up to 4x)

NPC Levels needed for Multipliers
2x 3x 4x

Man/Woman
11
1
21
11
31
21

Farmer
20
10
30
20
40
30

Female H.A.M.
25
15
35
25
45
35

Male H.A.M.
30
20
40
30
50
40

Warrior
35
25
45
35
55
45

Rogue
42
32
52
42
62
52

Cave Goblin
46
36
56
46
66
56

Master Farmer
48
38
58
48
68
58

Guard
50
40
60
50
70
60

Fremennik
55
45
65
55
75
65

Bearded Pollnivnian Bandit
55
45
65
55
75
65

Desert Bandit
63
53
73
63
83
73

Knight
65
55
75
65
85
75

Pollnivnian Bandit
65
55
75
65
85
75

Menaphite Thug
75
65
85
75
95
85

Paladin
80
70
90
80
-

Gnome
85
75
95
85
-

Hero
90
80
- -

Elf
95
85
- -

Blackjacking

After completing The Feud, you can use a blackjack to lure someone in Pollnivneach out of sight and knock them out, guaranteeing the success of a pickpocket while they're out cold. Careful though, as if your blow glances off them, they will turn and attack you. You also receive additional experience for knocking them out in itself.

Name Experience

Villager
8

Bandit
10

Thug
20

Stalls

Lots of the merchants of Gielinor leave their goods out on display on their stalls without paying much attention as if waiting for someone to come along and steal them. Thieving from a stall is similar to pickpocketing where you can attempt to steal items from a particular stall with a chance of you succeeding and making off with some of the items.

To steal from a stall, simply position yourself so you are out of the direct line of sight of the stall owner, and select the 'steal-from' option. If you succeed, you will get one of potentially many items that could be on the stall, and receive experience. If you are seen by the stall owner, he shouts at you. If you happen to be standing in one of the large market areas of a city like Ardougne then you will find that the local guards will chase you down and attack you.

Also, while they may be idle, the stall owners aren't stupid. If you attempt to talk to them, they will recognise you as the shady looking guy hanging around their stall shortly before their goods vanished, and will call the guards. They will forget your face around 10 minutes later though.

After completing the 'A Guild of Our Own' miniquest (follow-on from Buyers and Cellars) you can get Chief Theif Robin to activate a vial of stench for you, so that while carrying it, stall owners' eyes will be watering so badly they will not recognise you, and you can talk and trade freely.

Stall Requirements Experience Loot Location

Vegetable Stall
2 10 Cabbage
Onion
Potato
Tomato
Garlic
Taverley
Miscellania
Eceteria

Baker's Stall
5 16 Bread
Cake
Chocolate Slice
Taverley
Ardougne Market
Keldagrim

General Stall
5 10 Hammer
Pot
Tinderbox
Ape Atoll

Monkey Food Stall
5 16 Banana Ape Atoll

Crafting Stall
5 10 Chisel
Ring Mould
Necklace Mould
Taverley
Ape Atoll
Keldagrim

Tea Stall
5 16 Cup of Tea Varrock

Rock Cake Stall
15 10 Rock Cake Gu'Tanoth

Silk Stall
20 24 Silk Ardougne Market

Wine
22 27 Jug
Grapes
Jug of Wine
Jug of Water
Bottle of Wine
Taverley
Draynor Village

Seed Stall
27 10 Various seeds Taverley
Draynor Village

Fur Stall
35 36 Grey Wolf Fur Ardougne Market
Rellekka

Fish Stall
42 42 Raw Lobster
Raw Tuna
Raw Salmon
Miscellania & Eceteria

Crossbow Stall
49 52 Bronze Bolts
Bronze Crossbow Limbs
Wooden Stock
Keldagrim

Silver Stall
50 54 Silver Ore Ardougne Market
Keldagrim

Magic Stall
65 100 Air, Fire or Earth rune Ape Atoll

Scimitar Stall
65 160 Iron/Steel Scimitar Ape Atoll

Spice Stall
65 81.3 Spice Pot Ardougne Market

Gem Stall
65 16 Uncut Sapphire
Uncut Emerald
Uncut Ruby
Uncut Diamond
Ardougne Market
Keldagrim

Chests

Hidden around RuneScape are multiple chests, used by their owners to store valuables. While this might sound easy picking, these chests have hidden mechanisms that will spring, should you attempt to open them prior to de-activating them. These can do anything from simple damage, to poisoning you, or even teleporting you elsewhere.

To check and deactivate a trap on a chest, right click on the chest, and choose 'Search for traps'. You will examine the chest for any unexpected surprises, and disable them if able, and open the chest. The loot inside these chests is usually gold, but can also consist of more specific items, such as goblin items in Dorgesh-Kaan.

Location Requirements Experience Loot Notes

East Ardougne
13 7.5 10 Coins This chest can be found in the house North of the Ardougne Church.

Ardougne Market
There are two houses which are next to each other, enter the Northern one where the chest is on the ground floor.

Wilderness
There are 3 chests which can be found North-East of the lever in High Level Wilderness. You will need a lockpick to enter the room full of Magic Axes.

Ogre Coffins*
20 27 Rusty sword, Damaged armour, Bronze-Black Nails, Zogre/Fayrg/Ourg/Raurg bones, Leather body, Buttons, Knife, Bronze-Steel Hatchet/Pickaxe/Dagger. If you fail at opening a coffin, your Thieving level is reduced 1-3 levels.

Rellekka
28 25 3 Coins & 1 Nature rune. This chest is found above the shop, on the first floor.

East Ardounge
This chest can be found in the house North of the Ardougne Church.

East Ardougne
There are two houses which are next to each other, enter the Southern house where the chest is upstairs.

East Ardougne
43 125 50 Coins

Rellekka
47 150 20 Coins & 5 Steel arrowheads. The chest is in the corner of the room and has identical loot as Hemenster's chest.

Hemenster
You will need a Lockpick in order to loot this chest.

Dorgesh-Kaan*
52 200 40-200 Coins, Bullseye lantern, charms, Oil lantern (oil), Dorgesh-Kaan sphere, H.a.m clothing pieces, Mining helmet, Frog-leather armour, Cave goblin wire. There are two types of chest in Dorgesh-Kaan, these are the Average chests. You will need a Lockpick to open these chests. Click on the map for a larger view.
Orange dots are Average chests and Blue dots are Rich chests.

Chaos Druid's Tower, North of Ardougne
59 250 500 Coins & 2 Blood runes. Upon collecting the loot, you will be teleported inside of Ardougne in a small building.

Customs Evidence Files*
63 75 Various scimitars, Uncut gems, Pirate clothing, Bronze-Mithril bars, 300 Coins. You need to have completed the Rocking Out Quest and go back to the Customs Office found in Rimmington to get here. You then need to make your way to the top of the tower.

King Lathas's Castle
72 500 1000 Coins, 1 Raw shark, 1 Adamantite ore & 1 Uncut sapphire. Upon collecting the loot, you will be teleported to Witchaven or the North Ardougne bank if you are wearing an Ardougne cape 3+. There are also 2 chests inside the castle, one on each side on the 1st floor.

Dorgesh-Kaan*
78 650 All of the Average items, 500-2500 Coins, Empty light orb, Uncut opal-diamond, Light orb. There are two types of chest in Dorgesh-Kaan, these are the Rich chests. You will need a Lockpick to open these chests. Click on the map for a larger view.
Orange dots are Average chests and Blue dots are Rich chests.

NOTE: Locations marked with a * mean that the loot is just potential, not 100% guaranteed.

The Thieves' Guild

The Thieves' Guild is an underground area that is dedicated to the Thieving skill and is ran by Guildmaster Darren Lightfinger; the founder of the guild. Within the guild you can do many activities including the guild's own dedicated quest: Buyers and Cellars, train your thieving by using Blackjacking techniques and unlocking doors & chests. As well as gaining a good amount experience for completing Thieving tasks within the Guild you will also gain a Blue or Red hankie which can be traded in for experience which is scaled to your level. The Blue hankie can be traded in for 1 Hanky point and the Red Hankie can be traded in for 4 Hanky points, which colour you get will depend on the difficulty of the task. It should be noted that there is a weekly limit on the number of Hanky points you can gain.

The Guild is accessed through a trapdoor found in Lumbridge and is located under Samuel's house north of the Furnace. To get to Lumbridge it is recommended you use either your Lumbridge Lodestone or the Canoe system which will take you slightly closer to the Guild entrance.

To gain access to the Thieves' Guild you must have completed the Buyers and Cellars quest and have a minimum of level 5 Thieving (which is gained in the quest).

Minigames

There are many Minigames that are heavily influenced by thieving. You can complete these games for Thieving experience and other Thieving-based rewards, such as the famous Black ibis set.

Sorceress' Garden

Sorceress' Garden is a mini-game which involves you trespassing into the sorceress' garden and avoiding roaming elements to get herbs or the exclusive Sq'irk fruit. The fruit can be used to create Sq'irk juices which you can then give to Osman in return for Thieving experience. Within the garden there are four sub-gardens taking the form of the seasons: Spring, Summer, Autumn and Winter. As you advance in the skill you will be able to access higher gardens up to Winter; the last garden.

The Garden is accessed by teleportation through the Sorceress' apprentice, who is located in south-east Al Kharid in a small house. If you get caught by an element, you will be expelled from the garden you have trespassed. To leave the gardens, drink from the water fountain in the center.

To participate in this Mini-game, you are required to have at least 25 Thieving in order to access the Garden of Spring.

Pyramid Plunder

Pyramid Plunder is a mini-game which involves the raiding of ancient Kharidian tombs. Within the tombs you can open Urns, Golden chests and Sarcophagi which in return give you some of the Kharidian treasures as well as a wealthy amount of experience. In total there are 8 rooms which require different Thieving levels from 21 to 91. As you unlock higher tiers of rooms, you will notice they grant more experience per action. When plundering through the room(s), you are being timed; you have 5 minutes to loot as much as you can. You should be wary of the various traps set in the rooms: there are spikes at the entrance of the room; snakes in the urns; scarab swarms in the chests; mummies in the sarcophagi. Because of traps, this Mini-game is dangerous and you can die.

The exclusive, rare Black ibis set can also be obtained from here. You have an extremely slim chance of finding a piece whilst looting the rooms.

The Jalsavrah pyramid is accessed by using the entrances, each decorated with a unique image, and finding the Guardian Mummy. He can be in any of the four entrances, so you will need to rely luck to find him. A quicker way to get to the Guardian Mummy is to use a teleport charge on a Pharaoh's sceptre, and select "Jalsavrah". The actual pyramid is located in Sophanem; a city in the south of the desert. To leave the Pyramid whilst plundering you will need to either:

  • Use up the 5 minutes time and get expelled.
  • Find the Pharaoh's Sceptre or Sceptre of the Gods and get expelled.
  • Leave via the exit door found in each room.

To participate in this Mini-game, you are required to have at least 21 Thieving in order to access Pyramid Plunder - Room 1.

Flash Powder Factory

The Flash Powder Factory is a mini-game in which your ultimate goal is to create Flash powder within 15 minutes. To obtain the powder, you first have to collect two components known as "A" and "B". A and B can be found in two separate rooms marked with blue & orange arrows on your minimap. Each room is home to a reagent machine that can produce the two components. You will then use the machines to fill the appropriate Empty pressure flask (equipment provided at start of game). The final component is Catalytic powder (you start off with 6), obtained from the center-room. Once you have all of the components, you will then need to head to one of four mixer rooms and utilise the mixer to create Flash powder, which grants a minimum of 100 Brianpoints.

However, navigating through the rooms in the arena isn't as easy as it sounds. You are required to use your Agility skills to pass the various obstacles splitting one room from another. Frequently Pressure doors, a door connected near the center-room, will lock due to other players activating the Catalytic machine and will require you to press the Call buttons when they turn blue (they alternate between red and blue). If you fail to do so, you will be teleported to a random arena corner.

Once the game has ended, you may spend your Brianpoints on rewards. The rewards to choose from are Thieving/Agility experience, the Factory outfit and the Multitool.

The Flash Powder Factory can be accessed in the Rogues' Den which can be found under a trapdoor in The Pick and Lute bar in Taverley. Leaving a game with remaining time will cause you to be penalised by having a point reduction depending on the amount of time remaining. You may leave a game by either:

  • Wait until the 15 minutes game is over.
  • Drop a piece of equipment.

To participate in this Mini-game, you are required to have at least 75 Thieving & Agility and 50 Herblore in order to access the factory.

Miscellaneous

Wall Safes

In a similar manner to chests, wall safes can be found in the Flash Powder Factory, where you can crack them open to receive gems, and 70 experience. If you have a stethoscope, you can increase your chances of opening it successfully, and not triggering the traps.

Locked Doors

Several doors around RuneScape are locked; namely those to rooms with equally locked chests. Simply choose the right-click 'Pick lock' option on a door to attempt to open it. Having a Lockpick in your possession makes things faster.

Skill Mastery

Once you have reached level 99 in Thieving you can head over to Rogue's Den in Taverly and purchase the Thieving Skillcape and hood from Martin Thwait for 99,000 Coins. Once you have the Thieving Skillcape it will allow you to right click in the armour interface and boost your Thieving level to 100 and perform the Thieving Skillcape emote from the emotes tab. Both the cape and hood are members items however free players can still perform the emote as long as they are wearing the skillcape.

If Thieving is your first skill to reach level 99, you will be rewarded the Thieving cape. However, if you have other skills at level 99, you will be awarded the Thieving cape (t). If you have the untrimmed version of the cape and achieve level 99 in another skill, the cape will become trimmed automatically. The only way to keep a copy of the untrimmed cape is to use a keepsake box from Solomons General Store.

Thieving cape Thieving cape (t) Thieving master cape


Guide Made by: Deathslayer
Corrections submitted by: Deathslayer, Yolk, Simon, Ben, Lord Arma, Dark, Daswanderer, Max, Dx1438, Vanilla990, Majinvegito3, Valerie, Jack, Sytze, Umbra, SkillrzUnite, Philby25