Player-Owned Ports

Introduction

Originally, the commercial section of Port Sarim was a grand trading hub that connected the Western Lands we already know to the fabled Eastern Lands through trade. Trade, however, collapsed when Sea Monsters suddenly plagued the seas rendering any ship that ventured there completely helpless. This event caused the port to collapse and become all but deserted.

In recent years, the creatures have stopped attacking but the port, unfortunately, never picked back up again. Your goal is to get the port up and running again, reestablishing trade with the Eastern Lands. With the help of your partner and other interested parties, you can once again awaken the port and bring back as many of the treasures from the Eastern Lands that your ships' can possibly carry.

Requirements

Before being able to take part in Player-Owned Ports, you will need at least level 90 or higher in one of the following skills: Fishing, Herblore, Prayer, Runecrafting, Thieving, or Slayer. Of course, to be able to access all of the content that Player-Owned Ports has to offer, you will need to have level 90 or higher in all of those skills.

In addition, to create scrolls and unlock abilities, you will need at least level 90 in any of the following skills: Runecrafting, Smithing, Fletching, Cooking, or Crafting.

Location



As shown above, you can find the portal which will take you to your Player-Owned Port in the northern section of Port Sarim. The Port Sarim lodestone is located just to the southwest and the Explorers Ring cabbage patch teleport is located just to the north. Both methods are efficient ways to reach your port quickly.

By far the easiest way to get to the port is to use the teleport option on the Captains Log. This is obtained after visiting the port for the first time, and if lost can be obtained again from the Navigator.

People of Interest



The Player Owned Ports area has a range of different personalities that will help you out with various aspects of running your port, and will provide you with a series of Distractions and Diversions that you can complete for additional rewards.

The Partner and The Navigator



John Strum, The Partner, is the former portmaster and will greet you upon entry for the first time. Duncan, The Navigator, helps with the management of the port and will offer to change the region in which you will receive voyages from by talking with him. They are both located in the office building in the north-east of the port.

The Barmaid



Surula, The Barmaid, sells beer and will offer you a series of "gossips" every Thursday that offer a high level reward voyage. She is located in the bar in the northern section of the ports. She also offers players a Distraction and Diversion in the form of a small game called Last Orders in which you have to deliver beer to waiting customers.

Every Thursday Serula will have some gossip to share with you in the form of a voyage offering extra resources compared to a standard voyage, although it'll be much more challenging! Speaking with her and selecting the gossip option will give you the option to replace the third voyage on your list with her voyage.

The Black Marketeer



Felix, The Black Marketeer, will sell you stolen resources for gold coins each day. He is located in the Warehouse located in the north-western section of the ports. Upgrading the warehouse will mean that Felix can collect more rewards for you daily. His resources reset at 00:00 EST along with the voyages. He will charge you a fixed price per resource per day.

  • Chimes: 200gp per unit
  • Bamboo: 300gp per unit
  • Gunpowder: 400gp per unit
  • Slate: 500gp per unit
  • Cherrywood: 600gp per unit
  • Jade: 800gp per unit
  • Stainless steel: 1000gp per unit


The Black Marketeer can also immediately repair a damaged ship due to a failed voyage for a cost of coins. He will charge you 20,000 coins per hour that your ship must remain in the dry dock for.

Meg



Meg is an Adventurer that will seek your advice once per week. She is located in the south-western corner of the port near the docks. More about the her Distraction and Diversion can be found later in the guide.

Seasinger Umi



Seasinger Umi is a siren training to become a seasinger in the ports. She is located in the south-eastern part of the port near the docks. She currently has a secret purpose that has yet to be discovered.

Port Management

Whilst in your Player Owned Port, there are two major interfaces that you will need to become familiar with. The Ships interface is accessible via the anchor icon in the bottom right corner of your screen, and the Port interface located at the top of your screen.

Ship Interface


The ship interface is accessed via the anchor icon in the bottom right corner of your screen. It will display and allow you to customize your available ships, as well as displaying which ships are currently in port and which ships are out at sea.

Naming Ships



You also have the ability to rename your ships by clicking the blue rename button to the right of your ships name. This will bring up the above interface. The name of your ship is made up of three different sections; the Prefix, middle and last, each with different name options available. When you are done, to save your ship's name press the 'save' button. Alternatively, press 'revert' if you do not want to change your ship's name.

Port Interface




The port interface is located at the very top of your screen when you are inside your Player Owned Port. This interface allows you to manage the various aspects of your port, such as the crew roster and building upgrades. Hovering your mouse over either the resource or visitors tab will display a drop down that lists the current status of your port.

Resources

Resources are the key to running your port as they are used to purchase new crew, ship and building upgrades.These may be bought from Felix the Black Marketeer at a daily limit or obtained from completing voyages. The drop down menu on the left of the port interface will display how many of each resource you have stockpiled. Some resources can only be found in the higher leveled regions. The resources you can collect are as follows:
  • chimes.gifChimes
  • bamboo.gifBamboo - The Arc
  • gunpowder.gif Gunpowder - The Skull
  • black slate.gif Black slate - The Hook
  • cherry wood.gif Cherry wood - The Scythe
  • jade ports.gif Jade - The Bowl
  • stainless steel.gif Stainless steel - The Pincers
  • terracotta.gif Terracotta - The Loop
  • azure.gif Azure - The Shield

Along with port resources, there are a selection of trade goods that you can receive as rewards for completing some voyages. These trade goods are used to craft items from the scrolls that you bring back from the Eastern Lands. The trade goods are as follows:
  • ancient bones.gif Ancient bones
  • plate.gif Plate
  • spices.gif Spices
  • lacquer.gif Lacquer
  • chi.gif Chi globe
  • pearls.gif Pearls
  • koi scale.gif Koi scales


Voyage List


The voyage list is used to send your ships out to sea. Clicking the voyage list button from the top interface will display the voyage list panel.



The left side of the panel displays the current voyages on offer. Here you will see the voyage name, the difficulty of the voyage, and the rewards you will receive on successful completion. The green reroll button located next to each of the voyages will allow you to select another voyage instead. Be warned though, as you only have 12 rerolls per day. You can earn voyage rerolls from doing Distractions and Diversions within the port, but this is explained later.

Selecting any voyage from the left panel will display the advanced details of the voyage on the right hand panel. Here you can see how long your voyage will take, the current ship selected for the voyage, and the current requirements (Adversity) for the selected voyage.

There are three blue buttons located in the middle of the right hand interface. These allow you to do one of the following to your ship:
  • 'Add Effect' - lets you activate items that can improve your ship and crew
  • 'Edit Ship' - opens the shipyard
  • 'Crew Roster' - opens the crew roster


Effects

Name Bonus Name Bonus Name Bonus Name Bonus
bag of winds.gif
Bag of winds
+10% speed ration pack.gif
Ration Pack
+10% morale powder keg.gif
Powder Keg
+10% combat seasinger's bottled cry.gif
Seasinger's bottled cry
+10% seafaring
life boats.gif
Lifeboat
Protect crew lotus-tint spectacles.gif
Lotus-Tint Spectacles
+50% crew XP fortune of the sea.gif
Fortune of the Sea
+10% rewards (or penalties)


To ensure that your voyage returns successfully you will need to get the highest percentage of completion for that voyage. You will need to select the best possible combination of crew members, ship upgrades and effects to get as close as you can to 100% of the requirements in Morale, Combat and Seafaring.

There are also a selection of special voyages that let you meet or help out adventurers. Simply click the 'special voyages' tab to see what is available and check out the list of adventurers later in the guide.

Crew Roster


Clicking on the crew roster button will bring up the crew roster interface. Here you will be able to view your current crew as well as purchase new crew members.



On the left hand side of the crew roster you can view your current crew. Clicking on a crew icon will display their skills and any traits they have in the bottom-left corner. You can also dismiss any unneeded crew members by pressing the 'dismiss button' at the bottom left of the interface.

On the right side of the interface is the list of crew you can hire. The cost of some of the higher leveled crew members will also be displayed, and these may be purchased with port resources obtained from the different regions. Clicking on an icon of one of the crew members will display their stats and traits down the bottom of the interface.

The green refresh button next to the names of each of the crew members allows you to see another crew member if you don't like the one that is currently displayed. Just like the voyage rerolls, you are limited to 12 rerolls per day. You can earn crew rerolls from doing Distractions and Diversions within the port, but this is explained later.

Shipyard and Ship Upgrades


Here you can customise your ships with various upgrades for either morale, combat, seafaring or speed.



The interface itself is built of hotspots for different parts of the ship you can customise. Each hotspot is made up of various upgrades tiered towards morale, combat, seafaring or speed. Different choices will affect your ship's stats. Note that you have 2 deck item hotspots but both contain the same list of items to choose from. Most items will be locked until purchased.

Hotspot Choice Benefit Cost
Morale Combat Seafaring Speed chimes.gif bamboo.gif gunpowder.gif black slate.gif cherry wood.gif jade ports.gif stainless steel.gif terracotta.gif azure.gif
Rams / Figureheads
rams Figureheads.gif
Rams
Weathered Ram 0 50 0 0 0 0 0 0 0 0 0 0 0
Sturdy Ram 0 100 0 0 100 60 0 0 0 0 0 0 0
Reinforced Ram 0 200 0 0 800 0 250 0 0 0 0 0 0
Armoured Ram 0 350 0 0 1600 0 0 400 0 0 0 0 0
Battle Ram 0 500 0 0 3500 0 0 0 700 0 0 0 0
War Ram 0 600 0 0 7,000 0 0 0 0 1,000 0 0 0
Spitfire Ram 0 800 0 0 10,000 0 0 0 0 0 2600 0 0
Ram of the Bladewing 0 1100 0 0 21,000 0 0 0 0 0 0 0 3100
Figureheads
Polished Figurehead 100 0 0 0 100 60 0 0 0 0 0 0 0
Enchanted Figurehead 200 0 0 0 800 0 250 0 0 0 0 0 0
Skeletal Figurehead 350 0 0 0 1600 0 0 400 0 0 0 0 0
Ghostly Figurehead 500 0 0 0 3500 0 0 0 700 0 0 0 0
Enchanted Figurehead 600 0 0 0 7,000 0 0 0 0 1,000 0 0 0
Inspiring Figurehead 800 0 0 0 10,000 0 0 0 0 0 2600 0 0
Figurehead of the Spires 950 0 100 0 15,000 0 0 0 0 0 0 2950 0
Deck items
deck items.gif

deck items2.gif
Rigging
Weathered Rigging 0 0 100 0 0 0 0 0 0 0 0 0 0
Sturdy Rigging 0 0 200 0 140 100 0 0 0 0 0 0 0
Entwined Rigging 0 0 450 0 800 0 300 0 0 0 0 0 0
Oxskin Rigging 0 0 700 0 1600 0 0 500 0 0 0 0 0
Ornate Rigging 0 0 1,000 0 3,000 0 0 0 800 0 0 0 0
Whaleskin Rigging 0 0 1200 0 6,000 0 0 0 0 1500 0 0 0
Dragonskin Rigging 0 0 1350 0 12,000 0 0 0 0 0 3,000 0 0
Bladewing Rigging 0 0 1350 0 18,000 0 0 0 0 0 0 0 4150
Cannons
Single Cannon 0 200 0 0 140 100 0 0 0 0 0 0 0
Cannon x2 0 450 0 0 800 0 300 0 0 0 0 0 0
Heavy Cannon x2 0 700 0 0 1600 0 0 500 0 0 0 0 0
Cannon x3 0 1,000 0 0 3,000 0 0 0 800 0 0 0 0
Cannon x4 0 1200 0 0 6,000 0 0 0 0 1500 0 0 0
Heavy Cannon x4 0 1350 0 0 12,000 0 0 0 0 0 3,000 0 0
Overwhelmingly Large Cannon x4 0 1750 0 0 15,000 0 0 0 0 0 0 3500 0
Food
Small Crate of Food 100 0 0 0 0 0 0 0 0 0 0 0 0
Large Crate of Food 200 0 0 0 140 100 0 0 0 0 0 0 0
Treasures
Small Crate of Riches 450 0 0 0 800 0 300 0 0 0 0 0 0
Large Crate of Riches 700 0 0 0 600 0 0 500 0 0 0 0 0
Eastern Artefacts 1,000 0 0 0 3,000 0 0 0 800 0 0 0 0
Eastern Treasures 1200 0 0 0 6,000 0 0 0 0 1500 0 0 0
Eastern Relics 1350 0 0 0 12,000 0 0 0 0 0 3,000 0 0
Fineglow Lanterns 2000 0 0 0 18,000 0 0 0 0 0 0 0 4150
Hulls
Hulls.gif
Morale Boosting
Golden Hull 450 200 200 100 1,000 0 400 0 0 0 0 0 0
Hull of Glory 1200 500 500 400 8,000 0 0 0 0 1800 0 0 0
Blazing Lantern Hull 1400 500 500 600 15,000 0 0 0 0 0 5,000 0 0
Combat Boosting
Reinforced Hull 100 150 100 50 200 180 0 0 0 0 0 0 0
Battle Hull 200 450 200 100 1,000 0 400 0 0 0 0 0 0
Armoured Hull 300 700 300 200 2,000 0 0 700 0 0 0 0 0
War Hull 400 900 400 300 4,000 0 0 0 1200 0 0 0 0
Golden Katana Hull 500 1400 500 600 15,000 0 0 0 0 0 5,000 0 0
Seafaring Boosting
Barnacled Hull 50 50 100 0 0 0 0 0 0 0 0 0 0
Sleek Hull 100 100 150 50 200 180 0 0 0 0 0 0 0
Hull of Tides 300 300 700 200 2,000 0 0 700 0 0 0 0 0
Hull of Storms 400 400 900 300 4,000 0 0 0 1200 0 0 0 0
Storm Rider Hull 500 500 1200 400 8,000 0 0 0 0 1800 0 0 0
Blackwater Hull 850 750 1700 200 30,000 0 0 0 0 0 0 5,000 0
Equal Boosting
Shimmering Azure Hull 1325 1325 1325 150 30,000 0 0 0 0 0 0 0 6,000
Rudders
Rudders.gif
Speed Boosting
Barnacled Rudder 0 0 0 100 0 0 0 0 0 0 0 0 0
Sturdy Rudder 0 0 0 200 60 20 0 0 0 0 0 0 0
Polished Rudder 0 0 0 450 600 0 200 0 0 0 0 0 0
Gilded Rudder 0 0 0 650 1200 0 0 300 0 0 0 0 0
Enchanted Rudder 0 0 0 1,000 2400 0 0 0 500 0 0 0 0
Skeletal Rudder 0 0 0 1200 3,000 0 0 0 0 800 0 0 0
Rudder that Parts the Seas 0 0 0 1800 6,000 0 0 0 0 0 2,000 0 0
Mist-Dancing Rudder 0 0 0 2200 8500 0 0 0 0 0 0 2500 0
Tengu Rudder 0 0 0 2500 10500 0 0 0 0 0 0 0 3100


After you have set up your ship with all of the various upgrades, you can click the small camera button in the top-left of the screen. This will remove the interfaces and show off your ship in all of its glory. Click the button again to return to the shipyard interface.

Building Upgrade


The building upgrades interface will allow you to invest resources that you have gathered from your voyages into upgrading the building sites in your port. Improving buildings in your port will give you a selection of improvements, including attracting better crew members and providing better stats for your ship.



You can use the blue arrows on the left and right to navigate through the different buildings. Each of the upgrades will be listed below, but upgrades that aren't yet avaliable will not be shown until they have been unlocked by purchasing the prerequisite upgrades.

Building Type Benefits Resources
chimes.gif bamboo.gif gunpowder.gif black slate.gif cherry wood.gif jade ports.gif stainless steel.gif

Bar

Refitted * Boosts port attractiveness for captains by 2%. 0 120 0 0 0 0 0
Renovated Boosts port attractiveness for captains by 3%.
Boosts port attractiveness for adventurers by 2%.
0 600 0 1000 0 0 0
Refurbished Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 3%.
0 0 0 1000 2000 0 0
Sinister Boosts port attractiveness for combat and morale based captains by 7%.
Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 3%.
0 0 0 0 3000 5000 0
Nautical Boosts port attractiveness for seafaring and speedbased captains by 7%.
Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 3%.
0 0 0 0 3000 5000 0
Luxurious Boosts port attractiveness for captains by 5%.
Boosts port attractiveness for adventurers by 5%.
0 0 0 0 3000 5000 0

Office

Refitted * Unlocks a ship slot. 0 150 0 0 0 0 0
Renovated Unlocks a ship slot. 0 3000 0 4000 0 0 0
Refurbished Unlocks a ship slot. 0 0 0 0 8000 10000 0

Workshop

Refitted Increased XP gain of 5% while skilling in the workshop.
Adds a workbench, anvil, bank box, scrimshaw crafter and cooking station
0 2000 0 500 0 0 0
Renovated Increased XP gain of 10% while skilling in the workshop. 0 0 0 0 3000 6000 0
Refurbished Increased XP gain of 15% while skilling in the workshop. 0 0 0 0 5000 0 10000

Lodgings

Refitted Boost port attractiveness for crew by 2%. 0 0 1500 0 0 0 0
Renovated Boost port attractiveness for crew by 4%. 0 1000 0 3000 0 0 0
Daredevil Boost port attractiveness for crew by 5%.
Boost port attractiveness for speed  based crew by 2%.
0 2000 0 0 3000 0 0
Cutthroat Boost port attractiveness for crew by 5%.
Boost port attractiveness for combat based crew by 2%.
0 0 0 3000 0 0 6000
Nautical Boost port attractiveness for crew by 5%.
Boost port attractiveness for seafaring  based crew by 2%.
0 0 0 3000 0 0 6000
Luxurious Boost port attractiveness for crew by 5%.
Boost port attractiveness for morale  based crew by 2%.
0 0 0 3000 0 0 6000

Shipwright

Refitted Boost ship's stats by 2%. 0 100 0 0 0 0 0
Renovated Boost ship's stats by 3%. 0 0 2000 0 0 0 0
Nautical Boost ship's stats by 3%.
Boosts seafaring  by 2%.
0 0 0 0 5000 0 0
Warship Boost ship's stats by 3%.
Boosts combat by 2%.
0 0 0 0 0 3000 6000
Luxurious Boost ship's stats by 3%.
Boosts morale  by 2%.
0 0 0 0 0 3000 6000
Sleek Boost ship's stats by 3%.
Boosts speed  by 2%.
0 0 0 0 0 3000 6000

Warehouse

Refitted Boosts bamboo rewards by 3%.
Boosts chime rewards by 5%.
200 80 0 0 0 0 0
Renovated Boosts bamboo rewards by 10%.
Boosts gunpowder rewards by 5%.
Boosts chime rewards by 4%.
1200 0 500 0 0 0 0
Refurbished Boosts bamboo rewards by 10%.
Boosts gunpowder rewards by 10%.
Boosts slate rewards by 5%.
Boosts chime rewards by 5%.
2000 0 0 1000 0 0 0
Spacious Boosts bamboo rewards by 10%.
Boosts gunpowder rewards by 10%.
Boosts slate rewards by 10%.
Boosts cherry wood rewards by 5%.
Boosts chime rewards by 6%.
3000 0 0 0 2000 0 0
Pristine Boosts bamboo rewards by 10%.
Boosts gunpowder rewards by 10%.
Boosts slate rewards by 10%.
Boosts cherry wood rewards by 10%.
Boosts jade rewards by 5%.
Boosts chime rewards by 7%.
8000 0 0 0 0 4000 0
Imperial Boosts bamboo rewards by 10%.
Boosts gunpowder rewards by 10%.
Boosts slate rewards by 10%.
Boosts cherry wood rewards by 10%.
Boosts jade rewards by 10%.
Boosts stainless steel rewards by 5%.
Boosts chime rewards by 10%.
15000 0 0 0 0 0 10000

Totem

Telescope Increases chances of a scroll voyage. 0 0 0 0 2000 3000 0
Parrot Increases chances of an XP voyage. 0 0 0 0 2000 3000 0
Cherry Tree Increases voyage rewards. 0 0 0 0 2000 3000 0
Pandora's Box Increases chances of random event. 0 0 0 0 2000 3000 0
Jade Statue Increases chances of trade goods. 0 0 0 0 2000 3000 0

Icon

Whaleskull Trophy Increases chances of attracting the Whaler. 1000 0 0 0 0 0 0
Mammoth head Increases chances of attracting the Biologist. 1000 0 0 0 0 0 0
Occult artefact Increases chances of attracting the Occultist. 1000 0 0 0 0 0 0
Human skull Increases chances of attracting the Assassin. 1000 0 0 0 0 0 0
Stocks Increases chances of attracting the Convict. 1000 0 0 0 0 0 0
Saradominist symbol Increases chances of attracting the missionary. 1000 0 0 0 0 0 0
Cooking pot Increases chances of attracting the chef. 1000 0 0 0 0 0 0
The trap Increases chances of attracting the trapper. 1000 0 0 0 0 0 0
Ornate arch Increases chances of attracting the architect. 1000 0 0 0 0 0 0

Portal

Ornate - 0 250 0 0 0 0 0
Nautical - 0 0 1000 0 0 0 0
Mystical - 0 0 0 2000 0 0 0
Skeletal - 0 0 0 0 5000 0 0
Jade - 0 0 0 0 0 15000 0


Port Management


The port management interface is accessed by clicking the button from the top interface. Here you can view and give instructions for which type of region you wish to visit and scrolls you wish to receive from voyages. The scroll selection and rewards are covered later in the guide.




Archipelago Map


The Archipelago Map button will display the map of the Eastern Lands that you have discovered so far. As you upgrade your ships and port, you will discover more of the map. The Eastern Lands are made up of six different regions; The Arc, The Skull, The Hook, The Scythe, The Bowl and The Pincers.

Each voyage you complete will award you with a specific amount of distance traveled. The total amount of distance traveled determines which regions you can send voyages off too, and further regions will award more distance per voyage. Additionally, completing a voyage of any region earlier than the furthest region you've unlocked will only award you half the distance normally earned.

Region

Distance to Unlock

Distance per Resource Voyage

Distance per Special Voyage

Amount of Resources Distance Gained
The Arc 0 40-50 100 375
80 150
120 200
160 250
The Skull 5,000 60-80 240 900
100-120 360
150 480
175-250 600
The Hook 40,000 80 480 1800
100 720
125 960
180/300 1200
The Scythe 140,000 125 960 3600
250 1440
200 1920
300/500 2400
The Bowl 450,000 120 1920 7200
180 2880
250 2840
360/600 4800
The Pincers 1,200,000 140 2400 9000
200 3600
300 4800
450/700 6000
The Loop 2,300,000 50 4760 Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
The Shield 4,100,000 Unknown Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown


Visitors

The drop down menu on the right shows any visitors that are currently at your port. These change every day. This interface will also display which resources the Black Marketeer is selling, and this changes each day. Visiting captains and adventurers will show here. More about the adventurers can be found later in the guide.

Crew Management

Crew and captains are key to successful missions. You will want to build your ship with the best crew and captains for the voyage requirements. Crew and captains can be recruited from the Crew Roster.

Captains



Also essential to your ship are the captains. You will not be able to send out a voyage without a captain. Each day, a new captain will randomly show up in your bar and you will be able to recruit them. Upgrading the quality of your bar will allow you to attract higher quality captains.

To hire a captain simply open your crew roster and recruit them, or talk directly to the captain in the bar. Speaking to a hired captain will allow you to customize the appearance of the captain. You will be able to change their hat, top and legs to a style of your liking.

Similar to crew members, captains are recruited with a selection of both positive and negative traits, offering bonuses to your ship. You can also unlock new traits for captains by sending them on special trait voyages, although a captain can only have a maximum of 4 traits at one time, and these cannot be replaced.

As with crew members, captains have the ability to die on a voyage. Using a lifeboat or a golem with the Staunch ability will allow you to save your captain however. You may only have a maximum of 5 captains at once.

Ship Crew

Each crew member is specialized in a specific trait of morale, combat, seafaring and speed. There are some special crew members in each region that need to be unlocked by completing a crew specific unlock voyage. It is essential to the successful completion of a voyage that you select crews with the right skills to put on your ship.

For every successful voyage you complete, your crew will gain experience and will have the chance to improve their stats when they level up. You can also attract higher quality crew by improving the lodgings building upgrade.

The Arc

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Travelling Drunk
70 0 0 0 0 0 The Arc -

Stowaway
0 70 0 0 0 0 The Arc -

Smuggler
0 0 70 0 0 0 The Arc -

Varrock Chef
150 0 0 0 80 0 The Arc -

Brimhaven Pirate
0 150 0 0 80 0 The Arc -

Catherby Fisherman
0 0 150 0 80 0 The Arc -

Dwarven Engineer
0 0 0 400 60 30 The Arc -

Ardougne Shopkeeper
50 0 0 0 60 30 The Arc Merchant
+10%

Bamboo Golem
60 100 0 0 60 30 The Arc Staunch

First Mate
50 50 50 0 100 100 The Arc Solidarity
+25

Cyclops
100 150 0 0 300 200 Cyclosis Rallying Cry


The Skull

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Eastern Bannerman
350 0 0 0 250 80 The Skull -

Eastern Musketeer
0 350 0 0 250 80 The Skull -

Eastern Guide
0 0 350 0 250 80 The Skull -

Fireworks Enthusiast
0 0 0 800 100 120 The Skull -

Palmist
0 0 200 0 100 120 The Skull Good Fortune

Exploding Golem
170 200 0 0 100 120 The Skull Staunch

Eastern Overseer
120 120 120 0 400 300 The Skull Solidarity
+50

Siren Whalerider
0 200 350 0 600 300 Siren's Shell Rallying Cry


The Hook

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Blazing Lantern Clansman
500 0 0 0 600 120 The Hook -

Golden Katana Clansman
0 500 0 0 600 120 The Hook -

Storm Riders Clansman
0 0 500 0 600 120 The Hook -

Fireworks Expert
0 0 0 1200 400 160 The Hook -

Soothsayer
0 0 30 0 400 160 The Hook Good Fortune

Trader
150 0 0 0 400 160 The Hook Merchant
+20%

Slate Golem
250 300 0 0 400 160 The Hook Staunch

Feral Chimera
350 500 0 0 1200 400 Chimera Straights Rallying Cry


The Scythe

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Card Sharp
750 0 0 0 1000 140 The Scythe -

Crows Nest Sniper
0 750 0 0 1000 140 The Scythe -

Cartographer
0 0 750 0 1000 140 The Scythe -

Explosives Expert
0 0 0 2000 500 220 The Scythe -

Merchant
250 0 0 0 500 220 The Scythe Merchant
+25%

Cherrywood Golem
300 500 0 0 500 220 The Scythe Staunch

Bureaucrat
250 250 250 0 1200 500 The Scythe Solidarity
+75

Sea Witch
350 0 750 0 2000 600 The Winds Home Resurrects


The Bowl

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Farcrier
1000 0 0 0 2000 200 The Bowl -

Bounty Hunter
0 1000 0 0 2000 200 The Bowl -

Sea Dog
0 0 1000 0 2000 200 The Bowl -

Firework Maniac
0 0 0 2500 1200 450 The Bowl -

Jade Merchant
300 0 0 0 1200 450 The Bowl Merchant
+30%

Sacrificial Soothsayer
0 0 450 0 1200 450 The Bowl Good Fortune

Jade Golem
400 650 0 0 1200 450 The Bowl Staunch

Judge of Dice
450 450 450 0 40000 1000 Crescent Isle Solidarity
+100


The Pincers

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Travelling Band
1200 0 0 0 4000 600 The Pincers -

Ferocious Tiger-Rider
0 1200 0 0 4000 600 The Pincers -

Harem of Fortune Tellers
0 0 1200 0 4000 600 The Pincers -

Oxhead and Horseface
600 600 600 0 6000 1000 The Pincers Resurrects

The Loop

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Party Animal
1500 0 0 0 6500 750 The Loop -

Sea-fort Guard
0 1500 0 0 6500 750 The Loop -

Pearl Diver
0 0 1500 0 6500 750 The Loop -

Reef Rider
450 450 450 2500 7000 600 The Loop -

Wisp
300 750 750 800 5550 1250 Light Under the Sea Rallying Cry

Terracotta Merchant
650 0 0 0 5550 1250 The Loop Merchant
+33%

The Shield

Crew Type Statistics Cost To Recruit Unlock Region/Island Special Trait
Morale Combat Seafaring Speed

Zhonghu Player
2100 0 0 0 8000 850 The Shield -

Gu Bodyguard
0 2100 0 0 8000 850 The Shield -

Star Gazer
0 0 2100 0 8000 850 The Shield -

Kharidian Exile
450 450 1450 850 7000 1500 Exiles Point Solidarity
+ 125

Azure Golem
900 1100 0 0 2500 1500 The Shield Staunch

Voyages

Sending out voyages is the main feature of the Player Owned Ports. Every day, you will want to send out as many successful voyages as possible to get the maximum amount of rewards possible. The length of voyages varies depending on which region the voyage has come from, the difficulty of the voyage, and the speed statistic from your ship and crew.



Every ship you send out will have an estimated time of arrival (ETA). This can be seen by clicking on the name of the ship from the ship interface whilst inside the port. Earlier voyages from The Arc will have voyage times of approximately 25 minutes, whilst voyages from higher regions can last hours.



Once a ship has returned you will receive a notification in your chatbox like the one shown above. You will then be required to return to your port to check if the voyage has been successful or not. Successful voyages will result in your voyages bringing back resources, trade goods, scrolls and other positive benefits. Unsuccessful voyages will either result in your ship coming back with only part of the mission complete, or the ship might come back damaged and sometimes with dead crew members and captains. More about the rewards from voyages can be found later in the guide.



Standard Voyages

Players are given 15 new standard voyages per day. From the voyage interface panel, three of these 15 daily voyages will be displayed, and the rest are held in reserve. If you do not wish to attempt a voyage, you can reroll the voyages to get another, although you are limited to 12 rerolls per day.

Daily standard voyages reset at 00:00 UTC, giving you another 15 new voyages to complete. If you ended the previous day with voyages still left, three of them will be carried over to the next day, but the remainder will be lost. If you run out of voyages in a single day, you must either wait until the next voyage reset or use a voyage reroll.

Special Voyages and Adventurers



Special voyages are a separate section of voyages to the standard voyages, and completing them will not use up any of your 15 daily voyages. Before an adventurer may give you a special voyage, you must have level 90 in the relevant skill to the adventurer. An adventurer will turn up to the port once per day and will offer to do one special voyage. These cannot be rerolled.

Special voyages come in two categories; Story voyages and trade voyages.

Trade Voyages

After completing the story voyage in each region for a particular adventurer, you will gain access to the trade voyages. Adventurers can also go on joint voyages together if you choose, but you can still opt to send them on individual voyages. If you choose to send your adventurers on a joint voyage, you will not be able to send them on individual voyages. The same restriction applies the other way: if you send one of your adventurers on an individual voyage, the joint voyage will no longer be available.

Trade voyages will offer you a selection of trade resources that can be used to create a range of tradable and non-tradable items. More about these rewards can be found later in the guide.

Adventurer Skill Required Trade Goods Amount Received per Voyage
Hook Scythe Bowl Pincers Loop Shield

The Assassian
90 Spices 10 15 20 30 35 8

The Biologist
90 Ancient Bones 1 2 3 5 6 8

The Convict
90 Lacquer 1 2 3 5 6 8

The Missionary
90 Ancient Bones 1 2 3 5 6 8

The Occultist
90 Chi Globes 1 2 3 5 6 8

The Whaler
90 Plates 1 2 3 5 6 8

The Chef
90 Spices and Pearls 0 and 1 0 and 2 2 and 6 4 and 6 8 and 5 10 and 6

The Trapper
90 Koi Scales and Pearls 0 and 1 0 and 2 1 and 2 1 and 4 1 and 5 2 and 6

The Architect
90 Pearls and Koi scales 0 and 1 0 and 2 1 and 2 1 and 4 1 and 5 4 and 4

The Exile
90 Lacquer 1 2 3 5 6 8

The Memory
90 Plate 1 2 3 5 6 8

The Tengu
90 Chi 1 2 3 5 6 8

The Biologist and The Whaler
and Plates 2 4 6 10 12 16

The Missionary and The Occultist
and Chi Globes 2 4 6 10 12 16

The Assassin and The Convict
and Lacquer 2 4 6 10 12 16

The Chef and The Biologist
and Pearls and Spices 2 and 0 3 and 7 4 and 12 7 and 18 8 and 24 10 and 30

The Trapper and The Assassin
and Pearls and Koi scales 2 and 0 3 and 1 4 and 2 7 and 3 8 and 4 10 and 6

The Architect and the Missionary
and Koi scales and Pearls 2 and 0 3 and 1 4 and 2 7 and 3 8 and 4 10 and 6

The Exile and The Whaler
and Lacquer and Plate 1 and 1 2 and 2 3 and 3 5 and 5 6 and 6 8 and 8

The Memory and The Occultist
and Chi and Plate 1 and 1 2 and 2 3 and 3 5 and 5 6 and 6 8 and 8

The Tengu and The Convict
and Chi and Lacquer 1 and 1 2 and 2 3 and 3 5 and 5 6 and 6 8 and 8


Story Voyages

Each adventurer comes with a total of 6 solo story voyages. If successful, these voyages will grant extra resources, scrolls and XP in the adventurers associated skill. More about the rewards you receive from these missions can be found later in the guide. Your adventurer will also increase the stats of the ship you send by up to 10% for these voyages.



Completing the sixth storyline voyage of an adventurer which appears in The Pincers region awards you with a sizeable amount of trade goods.

Storyline Finale Rewards

Adventurer Voyage Name Reward

The Assassin
Pulling the Tooth 25 Lacquer

The Biologist
People are the Deadliest Disease 25 Ancient Bones

The Convict
Hail To The Khan 25 Plate

The Missionary
God's Grace Upon You 25 Plate

The Occultist
The Loophole 25 Chi

The Whaler
The Whale Whisperer 100 Spices

The Architect
Foundations 12 Koi scales and 12 Pearls

The Trapper
Theories Abound 18 Pearls and 7 Koi scales

The Chef
Barrles of Mystery 18 Pearls and 7 Spices


Once you have completed an adventurer's sixth story voyage in the Pincers region, you will unlock the ability for that adventurer to sail in a trio voyage with any other adventurers who have also completed their sixth story voyage. Completing these storylines by beating all three associated story voyages will reward you with a massive sum of two types of trade goods for each story.



Trio Storyline Finale Rewards

Adventurers Storyline Reward

The Biologist, Convict and Missionary
Hyu-Ji 50 Plate and 50 Lacquer

The Assassin, Occultist and Whaler
Quin 50 Chi and 50 Ancient Bones
The Architect, Chef and Trapper Eastern Curiosities 50 Koi scales and 50 Pearls

Distractions and Diversions

Random Port Events, or Distractions and Diversions, are randomly received after completing a successful voyage. A notification will be displayed in your chatbox notifying you of the event similar to the one above. There are currently three Distractions and Diversions that take place at the ports; two of which are received after a successful voyage, and one that is done on a weekly basis.

Each Distraction and Diversion will offer you a series of minor rewards and effects, including captain, crew and voyage rerolls.

Black Marketeer: A Simple Favor



Felix the Black Marketeer is found in the north-western section of the port in his warehouse. Upon receiving the chatbox message saying "The Black Marketeer had a little trouble with some assassins. Speak to him to relive the event.", head there and speak with him. A cutscene will ensue where Felix is approached by a Death Lotus Assassin and has to work off his debt to them.



In this event, you the player take control of Felix and are sent on a mission to find 5 ninjas hiding in various barrels around the dock. Once you have located a barrel with a ninja inside, speak to them and they will tell you a small hint about their target. Located in the center of the port near the portal are a group of Wandering Strangers. Using the clues obtained from the ninjas, identify the target required.

If the player incorrectly guesses a target, the ninja will notify you that this is not their target, and will give you another small clue. Once you identify the correct target, the Death Lotus Assassin will appear and kill the wandering stranger. Complete this for each of the five ninjas to complete the activity. There are no penalties for misidentifying the victim, and no apparent time limits or limits on the number of guesses, so if desired, the player can ignore the clues and simply try all the wandering strangers.

Completion will result in a series of rewards. More about these rewards can be found below.

Surula: Last Orders



Serula the Barmaid is found in the bar in the northern section of the port. Upon receiving the chatbox message saying "The Barmaid had a tricky time while the Ship was away. Speak to her to relive the events", head there and speak with her.



Serula's event requires the player to take control of Serula to serve beer to 20 clients located around the bar area, both inside and outside of the bar, as well as upstairs in the bar. You have a time limit of 10 minutes to complete the event.

Serula only has two hands and hence can only hold 2 beer glasses at once. Once she serves the clients, she will need to refill the beer. This can be done by running back to the bar and filling the glasses by clicking on the bar bench. After all 20 clients have been served you will be given a series of rewards. More about these rewards can be found below.

Umi: Warehouse Problems



Umi can be found east of the portal, she is studying to become a Seasinger. To earn a living she helps out in the ports warehouse, however sometimes she may run into some trouble. The player can speak to her if they receive the message in the chatbox saying she had some problems to relive the events.

The warehouse worker needs some supplies for the ships and around the port, however all items got mixed up, now Umi has to find them based on the Warehouse Workers description. First talk to the warehouse worker to get the clue of what he needs, next search in all barrels and crates to find the correct corresponding item, bring this to the warehouse worker and then get the next clue, 3 items are needed in total to compelte the event.



Meg



Meg is an Adventurer that will seek your advice once per week. She is located in the south-western corner of the port near the docks. Meg will return from her adventure every Wednesday with a chest full of rewards, including coins and XP lamps.

Speaking with Meg will prompt her to ask you a series of questions about an adventure she wishes to undertake. Offer her some advice on these situations. She will then teleport off to do her adventure, returning the next week with a treasure chest of rewards.



D&D Rewards



The successful completion of Distractions and Diversions will offer you a series of rewards. You can store a maximum of 3 of each reward before you will stop receiving rewards for that category.

Effects

Effects can be used to boost various aspects of your voyages. The Lifeboat, Lotus-Tint Spectacles, and Fortune of the Sea provide permanent boosts to a single ship. You can apply all of them to a given ship, but only once each as they do not stack. The other set of effects across the top line are one time use only.

Captain, Crew and Voyage Rerolls

Captain, Crew and Voyage Rerolls are another set of available rewards from the port activities. They offer the following benefits:
  • Captain reroll: This is activated from the Visitors drop-down menu and instantly brings in a new visiting captain, replacing the one that might currently be there. Only two captain rerolls may be held at a time.
  • Crew reroll: This is activated from the Crew Roster interface and awards you 5 more crew rerolls. Only three crew rerolls may be held at a time.
  • Voyage reroll: This is activated from the Voyage List interface and awards you 5 more voyages. Only three voyage rerolls may be held at a time.
  • Visiting Adventurer reroll: This is activated from the Visitors drop-down menu and instantly rolls you a new set of visiting adventurers and their Special Voyages. This will be in addition to any other adventurers received on that day. Three adventurer rerolls may be held at a time.

Rewards



Player Owned Ports offers a range of rewards for use both within the ports and for use on the surface world. Players who can accumulate enough trade goods and who have unlocked the required scrolls will be able to make sets of high level armour and useful scrimshaws to help with training skills. There is a lot of money to be made from these tradable items, although many of them require level 90+ stats.

Reward

Where is it earned

XP tomes Special voyages
Effects Completing random events
Scrolls Special voyages.
Trade goods
(used for crafting armour)
Voyages
Captain traits
(additional traits for the captain that went on the voyage)
Voyages
Access to new crew members. Voyages
Titles. Port score

Titles

Titles Required Score
Cabin Boy/Girl 0-399
Bosun 400-799
First Officer 800-1199
Cap'n 1200-1599
Commodore 1600-1999
Admiral 2000-2999
Admiral of the Fleet 3500+


Scroll Rewards



Some special voyages will result in the finding of scroll pieces. Using the Port Management interface you can set which scroll you wish to focus on. Each full scroll takes 4 pieces to find.

Full scrolls will unlock you the ability to cook, craft, fletch or smith the range of Scrimshaws, Armours and Recipes within the Port Workshop.

Recipes

Food Cooking Eating
Cooking Level Cooking Method Ingredients XP Constitution Level Heals
rocktail soup.gif
Rocktail soup
93 cooking icon.gif Cooking station 1x spices.gif 1x rocktail.gif 500 95 hitpoints icon.gif 2100 (plus up to 10% lifepoints boost)


Armours

Trade equipment such as Plates, Chi Globes and Lacquer are used to create armours. They are smithed, runecrafted or crafted in the workshop. Superior armours are non-tradable and can be repaired after degrading, where as normal pieces will turn to nothing and cannot be repaired. Each set of armour requires level 85 Constitution and 85 Defence to wear.

Item Repair Cost Degrade Time Level Ingredients XP

Superior tetsu helm
300000 12 hours 90 smithing icon.gif 40x plate.gif 10000

Superior tetsu body
1200000 12 hours 90 smithing icon.gif 100x plate.gif 30000

Superior tetsu legs
600000 12 hours 90 smithing icon.gif 60x plate.gif 20000

Tetsu helm
- 10 hours 90 smithing icon.gif 30x plate.gif 10000

Tetsu body
- 10 hours 90 smithing icon.gif 80x plate.gif 30000

Tetsu legs
- 10 hours 90 smithing icon.gif 50x plate.gif 20000

Superior sea singer's hood
300000 12 hours 90 runecrafting icon.gif 40x chi.gif 10000

Superior sea singer's robe top
1200000 12 hours 90 runecrafting icon.gif 100x chi.gif 30000

Superior sea singer's robe bottoms
600000 12 hours 90 runecrafting icon.gif 60x chi.gif 20000

Sea singer's hood
- 10 hours 90 runecrafting icon.gif 30x chi.gif 10000

Sea singer's robe top
- 10 hours 90 runecrafting icon.gif 80x chi.gif 30000

Sea singer's robe bottoms
- 10 hours 90 runecrafting icon.gif 50x chi.gif 20000

Superior death lotus hood
300000 12 hours 90 crafting icon.gif 40x lacquer.gif 10000

Superior death lotus chestplate
1200000 12 hours 90 crafting icon.gif 100x lacquer.gif 30000

Superior death lotus chaps
600000 12 hours 90 crafting icon.gif 60x lacquer.gif 20000

Death lotus hood
- 10 hours 90 crafting icon.gif 30x lacquer.gif 10000

Death lotus chestplate
- 10 hours 90 crafting icon.gif 80x lacquer.gif 30000

Death lotus chaps
- 10 hours 90 crafting icon.gif 50x lacquer.gif 20000


Scrimshaws

Scrimshaws go in the Pocket slot of your worn equipment inventory. They are fletched on the scrimshaw maker in the workshop.

Item Degrade Time Level Ingredients XP

Log-splitting scrimshaw
3 hours 85 fletching icon.gif 10x ancient bones.gif 4000

Superior log-splitting scrimshaw
4 hours 85 fletching icon.gif 10x ancient bones.gif 4000

Rock-crushing scrimshaw
3 hours 85 fletching icon.gif 10x ancient bones.gif 4000

Superior rock-crushing scrimshaw
4 hours 85 fletching icon.gif 10x ancient bones.gif 4000

Tree-shaking scrimshaw
3 hours 90 fletching icon.gif 10x ancient bones.gif 4000

Superior tree-shaking scrimshaw
4 hours 90 fletching icon.gif 10x ancient bones.gif 4000

Gem-finding scrimshaw
3 hours 90 fletching icon.gif 10x ancient bones.gif 4000

Superior gem-finding scrimshaw
4 hours 90 fletching icon.gif 10x ancient bones.gif 4000

Scrimshaw of vampyrism
3 hours 92 fletching icon.gif 10x ancient bones.gif 4000

Superior scrimshaw of vampyrism
4 hours 92 fletching icon.gif 10x ancient bones.gif 4000

Scrimshaw of strength
3 hours 95 fletching icon.gif 10x ancient bones.gif 4000

Superior scrimshaw of strength
4 hours 95 fletching icon.gif 10x ancient bones.gif 4000

Scrimshaw of the elements
3 hours 92 fletching icon.gif 10x ancient bones.gif 4000

Superior scrimshaw of the elements
4 hours 92 fletching icon.gif 10x ancient bones.gif 4000

Scrimshaw of magic
3 hours 95 fletching icon.gif 10x ancient bones.gif 4000

Superior scrimshaw of magic
4 hours 95 fletching icon.gif 10x ancient bones.gif 4000

Scrimshaw of cruelty
3 hours 92 fletching icon.gif 10x ancient bones.gif 4000

Superior scrimshaw of cruelty
4 hours 92 fletching icon.gif 10x ancient bones.gif 4000

Scrimshaw of ranging
3 hours 95 fletching icon.gif 10x ancient bones.gif 4000

Superior scrimshaw of ranging
4 hours 95 fletching icon.gif 10x ancient bones.gif 4000

Various Items

Item Degrade Time Level Ingredients XP

25x Death Lotus Darts
N/A 92 fletching icon.png 1x ancient bones.gif
25x
250

25x Off-hand Death Lotus Darts
N/A 92 fletching icon.png 1x ancient bones.gif
25x
250

Reefwalker's Cape
10 90 fletching icon.png 80x koi scales.gif 10000

Superior Reefwalker's Cape
12 90 fletching icon.png 100x koi scalesgif 10000

Leviathan Ring
10 90 fletching icon.png 80x pearls.gif 10000

Superior Leviathan Ring
12 90 fletching icon.png 100x pearls.gif 10000

Tetsu Katana
10 92 smithing icon.gif 100x plate.gif
50x pearls.gif
1x
10000

Tetsu Wakizashi
10 92 smithing icon.gif 50x plate.gif
25x pearls.gif
1x
5000

Seasinger Kiba
10 92 runecrafting icon.gif 100x chi.gif
50x koi scalesgif
1x
10000

Seasinger Makigai
10 92 runecrafting icon.gif 100x chi.gif
25x koi scalesgif
1x
5000


Guide Made by: Majinvegito3
Corrections submitted by: Simon, Majinvegito3, Power of Five, Secepatnya, Valerie, Sytze, Runic Lord